Tuesday, August 15, 2023

Old Dog, New Complex


 I was very excited when we were able to hire Joy Oslund last year. Great teacher, experienced professor, and she brought expertise in complex instruction (CI) which was completely new to our department. She wrote the book!

OK, a book, Smarter Together, which, appropriately, was collaborative itself. 







Dave Coffey and I interviewed her for Teaching Like Ted Lasso, if you'd like to hear her for yourself.


She's leading a professional development for faculty in CI here in the math department. Small group, supported by the U and by our state AMTE chapter.

There's a few texts people have for it. Everyone has Designing Groupwork by Cohen and Lotan, 3rd edition of the seminal text. The book presents the case for why group work is helpful, and examines why it so often is not helpful in practice.

Day 1

Introductions. Why are we here?


One feature of Joy's classroom is a smartness wall.  We were each asked to write one way we are smart in math. Learners add to it throughout the year or course. Lisa Hawley, another new colleague, does one at the beginning and one at the end for them to compare. She noted that they often shift from content claims to process claims, and how many more ways they think there are to be smart at the end. The decision to use 'smart', which is loaded, is that they do already have ideas about that, and using it gives us an opportunity to intervene.

Community Agreement. What do we need to have a safe classroom, where we are free to take risks?


Groupwork norms: 

  • quick start, 
  • no one is done until everyone understands (each step!), 
  • work the whole time, (trying this year)
  • call the instructor for group questions only, 
  • middle space - there was a table whiteboard in the middle of the table which we were encouraged to keep open and collaborative. 

Groupworthy tasks require multiple abilities and can't be done alone. "If it can be done alone, it will be." We did an activity with instructions for folding an open-top box (not quite this one, a little simpler) from squares of different sizes and then measured volume with beans and cubes, then had to predict the volume of a different size box. There were two copies of the task instructions, one copy of the origami instructions, a few beans, a few cubes. Plenty of interest even for mathematicians and math educators to get engaged and want to keep going. 

Afterwards, we discussed what we noticed about the task. There was a lot to notice. We really could not have done it alone in the time allotted, and there was meaningful work for everyone.


Working on the task, we had roles. I have not been able to get roles to work for me before, but I've really been thinking about how I haven't pushed for them, and never really done anything to teach how to do them. These feel less made up than some other roles, and, I think, are really another implementation of the norms.

Roles

  • Team Captain - fills in missing roles, moves people along
  • Resource Monitor  - call instructor, distribute supplies 
  • Facilitator - task gets read, everyone understands task
  • Recorder/Reporter
Our names were slotted into groups and roles randomly. It doesn't have to be completely random, but visible randomness is recommended. (This is not the only overlap with building thinking classrooms.)

Individual and group accountability. Joy often follows an activity with the groups sharing results, and learners writing an individual reflection, responding to one or more prompts. In addition, while we were working, Joy did a "Participation Quiz" - teacher notes in a public space on what they observed groups doing. Great at beginning of course and when group work starts declining in quality/evidencing the norms. 


Status

Academic, Social, and the perception of that by the student, their peers and the teacher. This is really what complex instruction is about. We watched the first half of this. 


Painful, and familiar.  How many times have I seen similar in my class and not intervened? Perpetuating status.

Worse, we discussed how often we blame learners for the lack of involvement which their status denies them. In the video, to these kids' credit, you can see how much they still want to join in, despite what has been clearly repeated hurtful exclusions.

We spent a few minutes with an excellent teacher activity, filling out a smartness chart for a few students, then discussing about whom we were writing, and what made them notable to us. I mostly thought about my summer class, which started better than it ended. I lost a couple students, and have thought a lot about what I should be doing.  At the beginning of the semester, I was trying to implement what I knew about CI, but fell back into my old habits, which allowed students to work in parallel rather than really in groups. At first, I could remind them to discuss, but then that had diminishing returns, too.

There's a CI site at Stanford with some of the skill builder activities. We closed with the Broken Circles activity (link to .doc file), which was a really good one for promoting collaboration and noticing.

Definitely looking forward to days 2 and 3. Which, bloggods willing, I will also try to write about.

Saturday, July 8, 2023

Games Before Class

 I'm teaching a quick 6 week Intermediate Algebra (linear/quadratic/exponential) for incoming freshman this summer. Part of my goal is to convince them that math is different than how they might have been exposed to it. On day 1, we started with Wordle. A few learners had played it before, but quickly the whole class picked up the idea, and there were several good deductions about which letters could go where. The rest of the week, we played the daily Wordle before class the rest of the week.

This week, we started with SET. A little harder to understand, but there's so much logic. The daily puzzle has up to six solutions, which seems to allow for more participation. (Kelly Spoon noted Set with Friends for online actual game play, plus variants.)

I had ideas about what I wanted to do in subsequent weeks, but I was curious what others think and asked on Twitter. BOOM, people exploded with a bevy of resources. I used to have a blog where I shared resources, where did I put that...? After Sam and Julie posted about moving to Mastodon (because of Twitter's Troubles), I tried posting there, too.

Math Online Games & Apps

  • FiddleBrix suggested by Benjamin Dickman. He suggested downloading the app, then handwrite a previous puzzle. This is a super challenging puzzle, to me, but Benjamin's suggestions are gold.
  • SumIt puzzle suggested by Kelly Spoon. Lots of stuff there.
  • Beast Academy All Ten also via Kelly. Really great arithmetic challenge.
  • Draggin Math pay app, 
  • Shirley McDonald suggested a lot of great stuff: All Ten by Beast Academy (always an open tab in my browser), Number Hive (like the Product Game on a hexagon board), Skyscrapers (Latin square with clues, from a site with lots of puzzles) and Digit Party (implementation of a Ben Orlin game; also an open tab, I may have a tab problem).
  • Shirley also recommended Mathigon's Puzzle of the Day. I've been playing that in an app more days than not. (I think I'm getting better?)
  • Kathy Henderson suggested the NYT Connections game, which I hadn't seen yet. That is very much in the spirit of what I'm looking for!

IRL Math Games (Free and Commercial)

  • David Butler has a great collection of activities, his 100 Factorial. He singled out Digit Disguises and Which Number Where
  • Neal W recommended: Quixx is a great dice game and very easy to learn. My students love 20  Express. There are rules and scoresheets online.
  • Tom Cutrofello suggested the excellent Turnstyle puzzle he designed for Brainwright!
  • Prime Climb by Dan Finkel, suggested by Amie Albrecht. She notes, especially David Butler's human scale Prime Climb. (Which I have played and love.
  • Anna Blinstein suggested Anna Weltman's Snugglenumbers, which is a great variation on a target number game.
  • Pat Bellew said remember the original: Mastermind. Erick Lee has a Desmos activity implementarion of the math version, Pico, Fermi, Bagel.
  • Sian Zelbo claims Jotto is better than the either Wordle or Mastermind. (Online version.)
  • Becky Steele cited David Coffey for Taco Cat Goat Cheese Pizza as well as Farkle.
  • Chris Conrad recommended Quarto, amazing strategy game. Amie mentioned you can play with SET cards - how amazing is that idea. Karen Campe remembered this great Aperiodical article about the game.
  • Mardi Nott, Bradford Dykes and Jenna Laib vouch for Charty Party - that's a strong recommendation. Bradford also brought up this stats version of Spot It, the Graphic Continuum Match It Game.
  • Ms. Morris suggested Nine Men's Morris. Interesting game idea.

Puzzles

  • Kim McIntyre suggested Sarah Carter's big collection of classroom puzzles. I have learned so many puzzles from her over the years, but especially the Naoki Inaba puzzles.
  • Speaking of Japanese puzzles, Gregory White suggests Shikaku.
  • Benjamin Dickman and Shirley and Gayle Herrington suggested KenKen. I've used those with younger learners and college students.
  • Karen Campe had several suggestions, some in this blogpost. Times UK puzzle page, StarBattle, Suko
  • suggested Mobiles. Love those, and we do lessons based on them. Here's a challenge problem I asked them!
  • Druin suggested the Puzzle Library, which I can't access for some reason. Looks like they're intentionally made for schools.
  • Susan Russo linked Cryptograms, which are some cool cruptographic puzzles. I haven't tried anything like this and am curious.
  • Sarcasymptote brought up Sideways Arithmetic from Wayside School, which is what I was expecting from Cryptograms, thinking it was cryptarithms. But somehow have never seen that book despite loving Wayside.
  • Ms. Morris linked a Magic Square app.
Activity Ideas

So my plans as of now are:
  • Wordle
  • SET (both in the books and worked well)
  • Connections (I like that this will alternate word and math)
  • All Ten (Digit Party would make a better game, but is harder to kibbitz on as people come in.)
  • Mastermind
  • Henri Picciotto's Supertangrams. (a- recently got them! b - they are so amazing. c- be nice to close with something tangible.)
Thanks to everyone who replied! Wherever the math teachers are chatting, I'll continue to be there.

Friday, February 3, 2023

G.L.A.S. Game

 I'm very excited to share this game with you. Jenisa Henry invented it for our senior math game seminar, and it shows a LOT of promise.  As she pitches it, it's an early elementary game, but it is highly suited for variations I'll discuss after you hear from Jenisa.


Her rules printout in on Google drive: bit.ly/GLASrules. She writes this about the game development:

My brainstorming for G.L.A.S. first started because I knew I wanted to create a game I can play in my future lower elementary classroom. Knowing that these years it is important to learn simple addition and subtraction facts while understanding equalities I toyed around with the first version of this game. It started with players using their top four cards to create an equality, then use their biggest sum to compare to the opponents biggest sum. It was rough to begin with, until I found the game more or less. This game solidified my idea on wanting to pursue designing a game with equalities. Though, I knew I wanted to add in another element to it, that was the addition and subtraction. Once I added that element to the game, I knew I had to think of a method for making the calls. I knew adding this element would offer choice to the players. I’ve learned to value games that have choices for the players as it makes them feel more active in playing. Once I added that, the game was great. I loved it and it was fun to play.

However, there was still something missing. An element of surprise was just what the game needed and that is when the Queen chance card came into play. This added the perfect amount of randomness that the game needed. After the playtesting went well, I knew it was exactly what I wanted the game to become.

G.L.A.S. is a great game that all teachers for 2nd-3rd grade should have their students playing. There are many reasons students should play this game, many benefits for the students to gather. Most simply, addition and subtraction facts are majorly important for the students to recall as they progress through their schooling. Additionally, the exploration of greater than and less than is the beginning of a building block for equalities. It is also a game of strategy. By using the cards in the players’ hand they need to strategically pick what they want to call. Further, they have to decide what two cards to operate on to get a sum that may satisfy the called equality. My personal favorite is when we have greater than for the equality and subtraction for the operation or less than and addition.

There is another variation to this game that has an emphasis on place value. Players will still call an equality, though instead of an operation they’ll pick the desired length of the number 1 digits-4 digits. All other rules still apply as far as card values, though 10’s do represent 2-digits. This game is very interesting as many variations can be created. As another example, this game can be played where the operation is strictly multiplication, a fraction version could even be created. Changing the game in these ways extends it to reach more grade levels as well as more areas within the mathematics realm.

For me, the break through of this game is the double choice. Giving both players significant choices each turn really makes this one of the best computation games I've seen. The adaptability is significant. In addition to place value, they experimented with multiplication and division, which would be good 5th-8th grade. You could do two digit computations (draw 6 cards), or even mix, 2 cards +/– 1 card.

Also for the course, teachers make a video for a game they want to promote. Jenisa chose +/– 24.


Explaining why this game, she writes: 

+/- 24 makes a phenomenal classroom game because of its quick nature and simple materials. Only requiring three simple materials that typically already reside in the classroom requires less preparation time for any teacher or helper. With simple rules, students will be able to grasp the game fairly easily. With there being many ways to create the desired outcome, there are multiple entry points for any and all students. This allows for students to stick to addition and subtraction, if they need or use the alternative operations if they feel comfortable. This is also a great game to use to bring attention to the associative and commutative properties. All the while, students are manipulating numbers to get their desired result. There is both strategy and critical thinking within this game, allowing students to be challenged when playing.

I agree! 

If you get a chance to play GLAS or try it with kids, I would love to hear about it!