Saturday, April 30, 2022

Playful Math 155

 Welcome to the Playful Math Carnival, 155th edition!

155, tell us your secrets.


Via Pat Bellew, 155 is the sum of the prime numbers between its smallest and largest prime factors, 5 and 31. 5+7+11+13+17+19+23+29+31=155. How would you go about finding more of these? What would you call them? Pat also notes that 155 is the number of primitive permutation groups of order 81. Which is odd, because it is more than double the number of groups for any order less than 81. And there's not another larger (than 75 even!) until you get to order 256 (which has 244). Do 81 and 256 have anything in common?

Wait, 5 and 31? That means 155 is semiprime. What is the previous and what is the next semiprime? (They're both even...) Are there more primes or semiprimes smaller than 100?

The coolest thing I found is that 155 is a toothpick number. You start with a toothpick, then add a perpendicular toothpick anywhere there is an exposed endpoint. Here is 1, 3, 7, 11, 15, 23, 35, 43, 47, 55, 67. How many more steps to 155? Is it a fractal? Is it a cellular automaton? Mathematicians have also studied T(n)/n^2. Does it have a limit? Does it have an extremum? Here's some GeoGebra to make your own.


155 is also a generalized pentagonal number. The pentagonal numbers have a rule n(3n-1)/2, usually for n =1, 2, 3... , giving 1, 5, 12, 22, 35, ... But there are also positive outputs for negative integers, 2, 7, 15, 26, 40 ... which pleasantly fit between the usual pentagonal numbers. What patterns do you notice? Which negative number gives 155? I've been trying to think about how to visualize these negative pentagonals, to no avail so far. Have you got any ideas?


Maybe the toothpick was a little too crazy of a visual patten? Here's one I was trying to make to have 155. Did it work? If so, which step? Fawn always asks for the 43rd step... what's that? Is there a rule? What if step 1 had -1 square, what would the rule be?




I also found this pattern over at OEIS from Ilya Gutskovskiy. Which step is 155? How would you write the rule? What is a Fibonacci polynomial? From where did that question come?

On to the goodies...

Blogger of the Month
Jenna Laib is killing it. Creator of Slow Reveal Graphs, she has so much good writing on so many different topics, it is amazing. For example, THIS MONTH, planning (with a great pattern/multiplication activity), the Ramadan calendarlearning progressions,  mathematizing children's literature plus part 1 and part 2 examples. In addition, she edits the Illustrative Math blog, where she also sometimes writes gems like this on instructional routines Plus Slow Reveal Graphs, which just this week included How Loud is Too Loud?, Amazon Worker Injuries, and Australian Housing.



Elementary and Middle
Math for Love shared their 40 Face Puzzle. 100% will try, as I've loved the 100 Face activity, too.

Brian Bushart got playing Heads and Tails, a game/probability exploration.

Andrew Fenner made a hundred chart game in KnowledgeHook. (Free account but you have to log in to see it.)

Karen Campe wrote about special number pairs in math. The game I love adapting for these is Go Fish. For example, my preservice teachers were playing 1s Go Fish with some fraction cards they made with 4th and 5th graders. (2 cards each of: ½, ¼, ¾.⅓, ⅔, ⅙,⅚, 1/12, 5/12, 7/12, 11/12, one choice or can make two more different 1/2s, or a 0 and a 1.) I also made these fraction card blanks, but they might be more middle school...

Not this month, but there is a collection of tiny elementary math games here on this blog. Pointed for specific content, but low effort, low materials. As wih the fractions above, I love playing them with student made cards.

Wow. Rajeev Raizada made paper pool in Desmos!




High School and Beyond
Henri Picciotto shared a blogpost from Liz Caffrey using his Lab Gear for algebra. 

Deana Sample shared a fun bodyscale similar triangles activity.

Matt Enlow shared his progress on a crazy problem cutting up spheres to get different surface areas.

Also 3D, Sophia Wood shared her learners' work making nets for some interesting polyhedra in Polypad. (Which lets you fold them! Select all the tiles in the net, and a fold option appears. Select a polyhedron and an unfold option is there.)

Erin and Taylor, two of my seniors, put together a sweet 1 week graph theory unit for high school, which ends with a math game built on some pretty cool discrete ideas.

Mathigon shared their timeline scavenger hunt, using their excellent timeline of math and mathematicians.

Dave Richeson investigates Möbius strips with zippers with his learners.

James Propp applies proof by contradiction constructively in this month's post.

Math Art & Puzzles
Melynee Naegele sent the hexaflexagons from Sarah at Math Equals Love. These are always amazing! Sarah is also the queen of classroom puzzles, so check them out while you're over there.

Margie Pearse collected a bunch of math puzzles for May. (Gdoc)

Via James Propp and Daniel Kline, the Jumping Julia puzzle

Speaking of puzzles, Ms. Messineo sent Justin Aion's pride in solving Will M Dunn's puzzle. Feels like some kind of planar Ramsey Theory problem... Keep reading, the #mtbos discussion was pretty cool.

Patrick Vennebush wrote & joked about I Don't Know Puzzles.

Obviously I love using Polypad at Mathigon. Well they're having an art contest! For the under 18 crowd, but I'm planning to go gawk. HT Sophia.

Speaking of art, Paula Beardell Krieg sent Celeste Bancos' Origami Pockets post, which also had some great informal measurement investigation and what if thinking. Paula has been blowing me away with her #mathsartmonday tweets, like this one.

Lee Trent was playing with fractal cats. Fracatals? Not her first...

Speaking of tumblr, this poster described this viral video as stochastic continuous nim. Spot on.



Tik Tok?
Howie Hua is the king of math TikTok. Check out gems like his mixture puzzle.

The undisputed master of math tech, Steve Phelps is there.

Ms. Callahan is the funny math teacher.

Math Letters is shooting for a Math with Bad Drawings vibe for TikTok. 

But there must be more! Help us find them...

Off Ramp
Karen Campe reminded me to promote Ben Orlin's new math game book, the epitome of playful math. I am loving it. Somehow it's even better than I expected. Karen also pointed out a pretty sweet hexagon tessellation at La Guardia of all places, so you know she has an eye for fun.

The previous Playful Math Carnival was at Denise Gaskins' blog, the founder of the carnival. Be sure to check her site weekly for the Math Game Mondays which are only up one week! Other goodies, too, though. Next up is at Nature Study Australia.  Contact Denise if you're interested or willing to host. It really impresses me every time I do just how much good stuff is out there.







PS. I've been working all year with Xavier Golden (yes relation) a preservice art teacher on a math graphic novel. And we're starting to see some inked and colored pages... I'm so excited!







Friday, February 25, 2022

Early El Math Games

As my preservice teachers have had the opportunity to work with a K/1 classroom this year, I've been thinking a lot more about early math games. Mostly I'm trying to tie these to the components of number sense. 

Number Sense

In our class we discuss these as: 

  • one-to-one correspondence - as learners count, they have one (and only one!) number assigned to each object being counted.
  • hierarchical inclusion - (worst name candidate) the idea that a number contains smaller numbers. If you have 6 you also have 5, etc.
  • subitizing - visual recognition of quantities. Perceptual subitizing is immediate recognition of quantities, most commonly up to 5 or 6. Conceptual subitizing is visual chunking of a collection into smaller groups that can be perceptually subitized.
  • cardinality - the center and core. Recognition of numbers as quantities, a characteristic of a collection that doesn't change with rearrangement. Kids can have most of these other concepts but still not have assembled them into cardinality.
  • magnitude/comparison - both being able to directly compare quantities, and identify relative size - like locating where 7 is between 5 and 15.
If possible, my favorite thing for many of these games is for kids to have number cards which they have a hand in making. Similar to Tiny Polka Dot cards, which are a great commercial version. The idea is to make four suits, 0 or 1 to 10, where the suits are different representations of the numbers. Ten frames, symbols or shapes organized into patterns, randomly placed or groups of shapes to encourage subitizing, etc. You can have numerals or tally marks or number words if that's something you want your learners working on. I tend to prefer cards that involve counting and supportive structures. I used to have my own cards I'd print, but the opportunity for creativity, ownership and doing mathematics is strong with kids making the cards. (Not to mention some sneaky assessment.)






Once you have the cards, familiar games create terrific mathematical opportunities. Go Fish and Memory/Concentration create counting opportunities, and set up future games using those structures, like 10s or equation Go Fish or Concentration.


General Educational Game Advice
Many traditional games have a rule that when you're successful, you go again. I recommend against this because it increases wait time for other players, works against catch up, and can discourage the kids we want most to engage.

Similarly, I try to avoid games that emphasize speed, or require correctness to score and advance. I love for games to be an opportunity for collaboration and discussion, not a stand in for a quiz.

Divvy Up (Counting, Hierarchical Inclusion) Materials: Number Cards

Put about ten objects in the middle for each player. Using your number cards or dice, a player flips over a card and takes that many objects from the pile. Then counts up how many they have total. If appropriate, can have a score sheet where they write down that number. Game has two winners - one who takes the last object, one who has the most things.

Optional, arrange the 10 objects in two rows of five to sneak in some 5s structure and complements of 10.
Variation: if there are not enough to take, you have to pass. Encourages comparison, but can make the end take a while.

More or Less (Comparison, Strategy)
Materials: Number Cards

Idea: instead of War, which is not bad, in the math game sense, try this game. Draw 3 cards and teams take turns. The team whose turn it is chooses more or less. Both teams choose a card and hold it face down, then reveal. If more was chosen, the larger number wins, if less, the smaller. If it's a tie, you chose a 2nd card from your hand with the same rule.

More Together (Counting on, addition, hiearchical inclusion, decomposition)
Materials: Number cards mixed up in four piles.

Two teams: each turn over a card. Who has more? Then the teams turn over their 2nd card. Who has more together?

If learners are ready to count on, can just count from the first number. (6,5) Had 6, then 7, 8, 9, 10, 11 - pointing to pips on cards. If students would benefit from counting out blocks for how much (6 for this, 5 for that, count together), use blocks. Can introduce counting on here, too.

A tie? Flip over one more. No need for an overall winner, just who wins each turn.

Staircase  (Counting, counting on, hiearchical inclusion)

Materials: optional gameboard, a lot of stacking cubes and a die.


Play: roll a die, and build a stack of that many cubes, then roll another (or reroll) and add that many, with the two summands in different colors. Put them on your team’s track on the sum. If you already have that number, that’s okay, put it on the same space. Winner is the first to get three spaces in a row (make a staircase). Some students lay them down, some stand them up. Variation 1: If the three step game is too short, play to four or five steps. Variation 2: if you roll a sum you already have, you can choose to remove the same sum from your opponents’ board. (Increases interaction.) Variation 3: Playing with number cards 1-10. If you get a 1 or a 2 first card, you must take another. Otherwise it’s your choice. Bigger than 12 is a bust, you lose your turn. Probably best with a four or five step win condition, and can be combined with variation 2 as well. Lots of opportunity to notice and wonder. Notice the different ways to get the same sum, wonder how much you have together, notice that 2+5 is the same as 5+2, ask what you hope to get on that second die roll…


How many behind? (Decomposing, hiearchical inclusion, part part whole stories) Materials: 10 (or 12!) unifix cubes.
Show and count how many cubes in the stack. Now put the whole stack behind your back, and bring 1 cube out front. Ask: how many cubes behind my back? Next time, keep 1 behind your back, then show the rest. (If your partner’s there, have them go.) Learners and teachers take turns being the hider. If you want, you can always start with the same amount shown in front, or let people show a different number, then hide some behind. If the learners haven’t got the one less idea, try that one a few more times.

Big Three (Magnitude) Materials: deck of number cards. Idea: Players start with 3 face down cards. On your turn, draw a card from the deck or the top card of the discard pile. Replace one of your face down cards with it. No peeking! The goal is to find the biggest cards you can. The card you replace is then discarded, even if it was a high card. When someone thinks they have the biggest cards, they call “Last Turn” and everyone else takes one more turn. Players add up their cards to see who has the Big Three. Option: need more challenge? Play Big Four!
(Riff on Rat-a-Tat-Cat, a great commercial math game.)


Moving to Story & Operation
As kids have started to acquire number sense, we move into stories that provide the context for operations. The Cognitively Guided Instruction Framework, based on research analyzing how children acted out elemental math stories.
  • Join. One quantity, increasing over the story. Unknown could be the start, the change or the result.
  • Separate. One quantity, decreasing over the story. Unknown could be the start, the change or the result.
  • Comparison. Two quantities, related by the difference between them. Unknown could be the referent, the difference or the compared quantity.
  • Part Part Whole. Two quantities that are part of a group. Unknown could be either part or the whole.
  • Grouping. A number of groups, each group with a number of things, and a total. If the total is unknown, it's multiplication; if the number in the group is unknown, it's fair share/partative division; if the number of groups is unknown, it's measure/quotative division.

Comparison Game
Materials: number cards, especially if you have organized ones like dice face, hashmarks (if those are good for your kids), or ten frames. Plus 50-60 unifix cubes. Both players flip a card and build a stack that tall. Compare the stacks. Count the difference and take it off the taller stack. The player with more scores the difference. First player to 20 scored cubes wins. If it’s a tie, no score. Afterwards be sure to describe the score as 8 is 3 more than 5, or 5 is 3 less than 8. You could write down 5+3=8 (or 8-5=3 if they seem familiar with subtraction and super-comfortable with addition number sentence already.) Transition to them writing the number sentences and saying which is how many more than the other. If they are able to find the difference without counting blocks, make sure to have them describe their thinking. If they need challenge, don’t put the stacks together as they try to figure out how much more and less.

Making a Difference Materials: unifix cubes or counters about 30, number cards. Play: Both players have three cards. Choose a card to play. The lower card scores how many blocks it takes to make it equal to the other card - let the learners know that low cards are better.. If students can do with just numbers, that’s fine. But at least the first couple plays, build both numbers and count up how many cubes to make the difference. The person with the lower card scores those blocks. If it’s a tie, you have to play a second card from your hand. Draw back up to three cards. Winner is the first player or team to 12 cubes.

Facts
I feel like this is a place where games have made an inroad. But still, there's plenty of fun to be had.

10s Go Fish and Concentration Make 10
Pretty self explanatory. Remember to not let kids take extra turns. Both games I like to have kids score by counting their 10s.

Double Time (Doubles and counting on)
Materials: a game track, which can be numbered. 1 to 40 or 50 makes a good length with number cards, 30 is okay with dice. Bonus if you color or design the track in alternating spaces, to hint at the counting by 2s connection.

Play: students roll one die and move that plus the same. First to the finish line wins. I like to have students write down what they rolled and how far they went. 3+3=6, etc. If the track is numbered, you can start sneaking in some questions like 'Oh, you're on 24 and moving 8? Where will you end up?' For students working on counting on, this game provides lots of practice, since you don't start with 24, 1 is 25.

Ten Penny Game (Fives structure, sums to 10)
Have two ten frames out, the blocks, and some pennies or chips for scoring. Put a penny on the tenth spot of each. Players take turns rolling a die, and adding that many blocks to one of the ten frames. If they fill up the last spot, you get the penny as a point. Clear all the blocks and put on a new penny. There will be lots of opportunities for counting, counting on, and using the fives structure. "How many on this ten frame? How many more to fill it?" Are good questions here.

Cover All (Addition, decomposing)
This is the classic math game Shut the Box.

Cover All gameboard, but really all students need is a track from 1 to 10.
Play: roll two dice, and cover up any combination of numbers that add to the same amount.

With some kids, blocks help. If they set out how many they rolled, they can break them up in different ways. Consider questions to ask: what would be a good roll? What numbers might be harder to cover? What are different ways to split up our roll? (Helping them realize they have a choice.) What really makes this game a classic to me is that it really generates problems. Not how do you make 10, but how do you make 10 if I already used 7, 6 and 5. Is it even possible?

Dice Squares (adapted from Illustrative Math)
Materials: Gameboard, dice. This is a clever variation on dots and boxes. Roll two dice and fill in an edge next to that number. The player who puts the fourth edge on a box scores it! Mark with your symbol (X or O) or initials. 


Play with your students, thinking aloud at how you get your sums. For most of the kids, counting on would be a good strategy. 3 & 5, 5 -> 6,7,8. If students could benefit from using manipulatives to count, have them take as many as each roll, then find the total.


Make Your Own


Notice how simple some of these are? Really, some of these tiny math games are just born from thinking what do I want learners experiencing, and then adding dice or cards. Competition is fine - and a reason to engage for some learners, but try to avoid rewarding speed and correctness. Add in a representation (cards or the gameboard or a manipulative) and you probably have a classic in the making. (Then send it to me!) The easy wrinkle to add to the strategy and thinking required is to add choice. Much like More or Less above is basically War - with two layers of choice added in. Instead of flip a card, have a hand of two or three and choose one. Try to make choices real choices though. In More or Less, the choice of more or less makes the choice of the card much more significant.


Give Me More

Just two resources to end.

  • One of my favorite YouTube channels is Michael Minas, who makes up tiny math games with his kids and then demonstrates them. A lot of good games, but what's better is the spirit of invention.
  • Jenna Laib has a few easy, high leverage games. She writes about making games and then shares her favorites. We've used Number Boxes a lot this year, from 1st to 5th grade, just altering for what content the kids are thinking about. (Really, just read everything she writes.)

Just this week we were using ___ x ___ – ___ with a trash can ___ with 3rd graders. I wanted it not to be just who gets the biggest numbers, so added in the subtraction. I like having a trash can because it adds some choice, which gives even kids who have all their facts something to think about. There is so much thinking you can see and assessing you can do even just watching kids play these, and if you get to play with them... forget about it!


Game on!





Thursday, December 30, 2021

Playful Math Education 151

Welcome to the 151st edition of Denise Gaskin's Playful Math Education Carnival for November/December 2021. That's a lot of good math that has been shared, but I'll try to narrow it down. Thanks especially to Iva Sallay and Denise herself who had good suggestions for links.

It's always nice to have a prime edition! It's in a string of 4 primes separated by 12... does that happen very often? It's also the start of a string of four sexy primes... what number separates those? It's an older sibling twin prime, and a part of a string of quadratic form primes (not sure why those are of interest). It's a lucky number by Euler's count, and it turns out those share some asymptotic properties with the primes. It's a palindrome, and a natural ambigram in some fonts... so maybe a pambidrome? I think there's one more pambidrome prime before 200, but what's the first one after 200? It's the number of partitions of 17 into an odd number of parts. 17, [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]... and 149 others.  (Image made in Polypad, which has new features to play with each month, seemingly.)

Lagrange's theorem tells us that each positive integer can be written as a sum of four squares. But some of them can not be written as the sum of less than 4 squares, and 151 is like that. What are the four squares?

Make

To get things started, maybe give Steve Phelp's fractal snowflake maker a try. If paper is your thing, try Paula Beardell Krieg's directions.

Paula also had a great post reviewing her month of making Johnson Solids. She's been doing Saturday half hour folding sessions that are the epitome of playful math making.

Jenna Laib shared a tweet thread about a quick drawing game that got kids thinking. Update: she wrote a blog post about it!

Can't have one of these without a Simon Gregg post. Here his learners are building Number Blocks, a show he's already converted me to.

Vincent Pantaloni shared a Set game (a Set set?) with just geometric symbols. I think it could be really challenging.

Just shortly before publishing, Jonathan pushed send on a post about haikus and magic from having a typewriter in his classroom. My favorite was this, which he admitted was his own! I shared that in grad school we loved numbers that could be haiku, like 32,518,460. He added two more on Twitter:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11. That's enough.

2.71 8281828 45 and so on

Play, Game & Puzzle

Back from May, but spot on theme, Peter Rowlett writes about Math Play with Young Children.

Annie Forest shared a place value, low materials math game called Draw 10 that she first wrote about a few years ago.

Adrienne Burns tweets about making a math Bingo game better, for addition and representation.

Michael Minas and family share multiple games a month on YouTube. Mostly number and operations. If I had to pick one from Nov/Dec, it would be Strawberry vs Dinosaur, a sweet little numberline game (named after their counters).

Jenna Laib, who would be my nominee for blogger of the year, despite some stout competition, shared her all purpose number boxes game in May, as a part of her high leverage games collection. Mark Chubb wrote a post about how he plays it, with multiple different operations and a units of measurement context.

James Cleveland Tran tweeted an integral calculus version of one of my favorite simple but high leverage games.

There were 151 original, or Kanto, Pokemon. (Mew is 151) I'm a big believer that strategy games of any type help develop problem solving, and sometimes number sense. Collectible card games add a lot to that, with deck construction and variety of situations adding more problem solving. 

They also raise a lot of mathematical questions, such as the one Howie Hua is solving here for Magic the Gathering. Howie's TikTok is full of amazing nuggets, strategies and math.

There was a fun Global Math Department meeting about Beast Academy Playground games, and Erick Lee shared some of his favorites. Troll hole is one I love to share on a whiteboard or paper if there's an opportunity.

Celeste Bancos revisited the Secret Number Game.

Pam's addressing that you can learn math through play in homeschool, too.

Iva Sallay crosses Sarah Carter and Joseph Nebus and makes a puzzle!

Colleen Young connects to a bunch of math puzzle resources.

Patrick Vennebush is working out a better multiple choice test in his Mathy Jokes blog.

Content

Bumba Stories has a short history of why we have 12 months.

The Quiet Pond has a review of what looks like a good picture book, Danny Chung Sums It Up

Christopher Danielson share's one perfect page from The Last Marshmallow.

Speaking of counting, Early Math Counts has some early math winter counting opportunities.

Dave Taylor started a Twitter thread about historical numerals by starting with the Cistercian numbers.

Brian Bushart shared one of his favorite resources, a free collection of math interventions, Pirate Math Equation Quest. It is not all pirate themed, but lots of great supporting materials.

One-Fifty-One is a hard rock band... not my taste, but if it's yours, rock on.

Jenna Laib had a great geometry post about the half triangle. If you listen closely, you can hear the learners progressing van Hiele levels.

If you're looking to stretch your brain, try Jim Propp's monthly essay, this time on numbers from games. Bonus John Conway stories.

Katie Steckles wrote a sweet piece for the Aperiodical about  Spirograph Math.

I should be blogging more... and if I did, I would definitely write about the interesting responses to this tweet about dividing polynomials with partial quotients. 



Teaching

Dylan Kane, always challenging, provocative and brief, takes on productive struggle.

David Sladkey wrote about implementing some of the Thinking Classroom ideas with his learners. Practical and productive.

Margie Pearse wrote a post for Heinemann on using literature to address social justice in math.

Dan Finkel's reflecting on a big question "Am I a Mathematician?"

In Memoriam

We'll close with Math Ed Podcast's interview of Dr. Liz Fennema, one of the founders of  Cognitively Guided Instruction. She passed away this month in hospice. She received the NCTM lifetime achievement award this year, at least partially in response to a public campaign. CGI might not be playful in the same way as many of the resources shared here, but with their focus on improving learning for children, and listening to children's inherently playful approach to mathematical problem solving, they moved all of us forward. She also did significant work on gender in math education. Rest in peace, Dr. Fennema.


If you are interested in hosting this carnival, I highly recommend giving it a try. A little work, and a lot of fun. Contact Denise on Twitter or via the Playful Math Education Carnival homepage. Denise is hosting January, but then there are lots of opportunities ahead. Ask me and I'll happily add some suggestions for posts!

Cheers to a mathy new year! I know champagne is more typical, but where's the 151 in that?






Monday, September 13, 2021

Game Promotion

One of my treats the last few years has be to teach a section of a course originated by Char Beckman, a senior seminar to make classroom math games. We dig into examples, come up with criteria to evaluate them, design and playtest.

One of the assignments is to make a video for an existing math game which has no video that they can find. Here are the videos from last Winter's designers - after too long a delay for which I apologize. If you're interested in the course, here's the course page.

Upcoming posts will feature their original games - with a lot of amazing work.  Are there games for which you would like to see a video? Leave a comment! I've got another group this fall.

Caleb Anderson - Safe or Sorry


Safe or Sorry is a push your luck dice game that emphasizes multiples. He explains, "I would like people to know of this game because of the simplicity of the game and that this game requires no skill. I think teachers should use this game for those who need to learn how to skip count by 5’s and if teachers are using probability. Safe or sorry has little to no strategy, so students don’t have advantages. This way, one student cannot be particularly good at the game because it is all based on chance. I think this game would be beneficial to students for those struggling with addition and also skip counting. Plus, since there is no strategy the game is more fair." So there's *no* strategy? I also like how this can be adapted to other multiples.

Original post: Safe or Sorry

Heather Anderson - Bad Calculators



Heather Anderson made this video to explain the one person web-based math game Bad Calculators. She says, "‘Bad Calculators’ is a web game that is a really useful tool for developing arithmetic ability. Because the game uses specific operations and moves per level, players use arithmetic creatively which allows them to have unique practice with their skills. I feel this game is easily distinguishable from some other math games because it has obstacles players must work past, but also because it gets increasingly more difficult the longer a player plays. Another aspect of this game that caught my attention was the fact that players are able to use their possible moves in any combination and/or order they choose (for most levels) because there is no penalty for the number of steps it takes to complete a level. This game has a lot of factors that non-math games have, which makes it appealing to players. Yet, it includes a lot of crucial, foundational ideas in mathematics which makes it a very impactful math game as well." Play the game at https://www.badcalculators.com/

Arianna Ayers - Make and Take


Arianna Ayers made this video for an upper elementary/middle school math game on mixed operations. (It's the first of several games from Nicholas Smith on this list. He's a GVSU grad who was - and still is - always willing to make and playtest games.) She says, "Make and Take is a great game that incorporates using number operations to create combinations of playing cards. This game is fun, engaging, and requires strategy. There’s also an element of surprise because the players do not know which cards they will be dealt from the deck. In addition, the rules are simple and easy to understand. All you need is a deck of playing cards and at least two people, and you’ve got a recipe for a fun game night!"

Original blogpost: Make and Take

Danielle Jurcich - Card Catch



Danielle Jurcich shows how to play Card Catch, a number and operation math game with playing cards, another made with Nicholas Smith. She says, "I chose to make a video about Card Catch because I really liked the idea that a teacher could simply have playing cards in their classroom and be able to play this game. The game can be played with between four and six people, so it is very interactive. Plus, the team aspect gets students to work together and even be able to devise a strategy for each card they lay down." Rules handout: Card Catch Handout

Cameron Morgan - Treasure Hunt


Cameron Morgan demonstrates Treasure Hunt, a Battleship style math game for integers. She says, "Treasure hunt is a math game that only requires the downloadable game sheet. This game allows students to use addition and subtraction while also practicing the number line model. Treasure Hunt is a great game to play in the classroom because it has many aspects that make a good game some examples being good interaction, good rules, and inertia. There is plenty of interaction between player 1 and 2 such that their moves against each other affect the game. The rules are not too easy or hard and if one was to think they were too easy there is also an accelerated version. The game does not last two long and would make students want to keep playing to see if they can win the next time. Overall this is a great game that helps students with addition or subtraction without being super overwhelming or competitive for them."

Gameboard is here: Treasure Hunt Gameboard (but it is easily played with pen and paper)

Olivia Sassanelli - Tug of War


Olivia Sassanelli started out making a video for a math game by me, but ended up making her own twist on it. She notes, "This game is a good game for younger students who are learning basic addition and subtraction of whole numbers (both positive and negative). For the content of this game, the students can focus on whether or not they want to add or subtract. This game also focuses on using strategy depending on which variation the students decide to play. This game is a super basic and simple game to play at the end of a lesson or to even play during class a few times. This game is quick to play so it works as a game students can play if there is time at the end of a lesson as well. The set up is very simple and the supplies are typically supplies you have laying around the classroom. Overall, this game has good content for the students with practicing basic addition and subtraction and also a super basic set up. I highly recommend this game because the feedback I received from students as well was very positive and the students generally enjoyed the game too!"

Original game: Tug of War (original) (Has a bit more interaction and back and forth.)

Kayla Shirah - Honeycomb



Kayla Shirah demonstrates Honeycomb, another Nick Smith math game collaboration on integer operations. She explains, "Honestly, reading the instructions I was a little confused. The visuals on the game instructions on what to do if you rolled a negative number was helpful but it was confusing to remember to flip the sign of the number you are multiplying by and by how ever many of the number you rolled. It made sense once I played the game with my fiance. With this being confusing at first to me as a college student, I thought well there isn’t a video on this game so I’ll make one. It had materials that I knew I had in my house, two different colored dice, a coin, the game board. Which this would be ideal for a student or teacher to play as well. I liked how the game wasn’t too long in playing time as well. I loved playing this game, it was fun and interactive for both players the whole time. It also had an element of catch up if a player rolls a high number due to chance. I thought it would be helpful to show an example of game play when you first start out because you can only add a number onto the board. As well as show an example of multiplying by an existing number on the board, since that is what I think the reader of the instructions needed clarity on. I also wanted to visually show that you can only multiply in a straight line if possible. This game is a great simple material math game that can be played many times by lots of students. This game gives students an opportunity to make choices during each turn even though they have the chance of rolling the dice as well. Overall, honeycomb is an awesome game to get students to remember how fun it is to use positive and negative numbers in addition and multiplication." Handout with rules and gameboard: Honeycomb Gameboard and Rules. Nick says about this one - "This is the game I'm most proud of. I'd love to see this developed as an app. My original intent was to make it a 3d stacking game where the tiles flip black/white."