Showing posts with label quadrilaterals. Show all posts
Showing posts with label quadrilaterals. Show all posts

Monday, January 1, 2024

GEO - Middle School Geometry Game

All this month I'll be posting games from the Fall 2023 GAMES seminar at GVSU. This senior capstone was begun by Char Beckmann. See many of the games in this YouTube playlist. Many of the games completed in my seminar are in this playlist. In the seminar, we play lots of games and math games, the future teachers make a first video to promote a class math game that already exists, we develop a group game (a monster-themed middle school Desmos escape room and Math Heads, a number mystery game), and they develop a game of their own.

Leah Barber selected Greater Than for her first video, an integer multiplication game. (Handout)


Leah's original math game is a great spin on Uno called Geo. Cards & Handout. What follows is Leah's explanation of the game and thoughts on why play games in math class.


How Geo Came To Be

My idea of Geo came from Professor Golden mentioning Uno during one of our classes. I thought that Uno already included a lot of good components of a math game. This included number recognition, being able to categorize and identify different elements of a category, problem solving, catch-up factor, surprise elements,  etc. Since Uno already had strong components of a math game I decided to create a game that was based on it. At the start I was thinking about doing a game that had to do with geometry so I began thinking of ways students could categorize shapes. Initially I didn’t know if I wanted students to create their own connections between different shapes, so I considered doing a Guess Who style game. However, after trying out a draft version of it I thought Geo would not only be less complicated but it would still offer students the opportunity to practice identifying shapes based on properties and computing area. From here I decided that instead of colors and numbers, like regular Uno, the two categories would be shape and area. Then I went through and made a rough draft of the game that iterated through many revisions until I was happy with its final form. Throughout these iterations I changed things like what the special action cards would be, what shapes would be included, how many cards would be included, what the shapes looked like, and what information I would include on the individual shape cards. 



Why Teachers Should Play GEO:

There are many reasons why teachers should play Geo with their students. Geo covers different Michigan Math Standards such as: CCSM. 6G.1: Find the area of right triangles, other triangles, special quadrilaterals, and polygons and CCSM. 5G: Classify two-dimensional figures into categories based on their properties. Beyond letting students practice finding the area of different polygons and identifying shapes by their properties, Geo helps students practice integer multiplication, reason mathematically, and build problem solving skills. Due to Geo being a competitive game, students often become engaged doing math, checking the work of other students, and reasoning mathematically in order to win. This is another reason why teachers should play Geo with their students. Geo allows students to engage in math in a fun, interactive way. Many learners have anxiety around math or think that it is boring, hard, irrelevant, etc. Geo is a way to get learners engaged and have fun while doing math. 

Other Uses: 

The materials of Geo could be used outside of playing the game. Teachers could use the cards to create a memory style game where students try to match different areas or shapes. Other uses include going through the cards as examples of computing areas with students. Teachers could also play a Polygon Capture style game where students identify all the shapes they can that fit under the different command cards. Following playing Geo teachers could have a discussion with students about what they noticed or wondered when playing the game. This could start a good dialogue about different shape properties, how different shapes are related or different, definitions of shapes, etc. They could also have students discuss strategies and problem solving skills they used to try to win. 

Why Play Math Games

There are many reasons to play games in the math classroom. To start, math games allow students to engage in mathematics in a fun, interactive way. Students often think that math is boring, too analytical, irrelevant, etc. By playing games in the classroom students can experience math in a way that it often isn't presented to them. This can also dispel anxieties many students experience with math. Due to previous bad experiences with math, whether it be a harsh teacher, tough material, or overwhelming course load, students can develop anxiety surrounding math. This can also affect how students think of themselves. Bad experiences with math that cause students to do poorly can lead to them thinking they are dumb or not a “math person”. By involving games into lessons students can create positive experiences with math and start to dispel any anxiety or negative thoughts surrounding math.

Math games also allow students multiple entry points to engage in math. Oftentimes this idea of not being a “math person” is due to inaccessible lessons. By including a math game in a lesson you can create many opportunities for students to participate in math. A good math game includes some aspect of luck, strategy, catch up, or surprise that allow students who are struggling to still succeed. By creating accessible activities for students they can start to think of themselves as someone who is capable of doing math. 

Getting students to reason and express themselves mathematically can be challenging. Often students don’t want to participate in discussions in math class due to a multitude of reasons. Including a math game however is a great way to get students talking about math. Due to the competitive nature of games students are more likely to reason, argue, make conjectures, and express mathematical ideas in order to win. This creates a great dialogue where students can think through material covered in class together and come to conclusions on their own. By doing this students will continue to grow their self concept as a mathematician and be able to better communicate mathematical ideas. Math games also help students build problem solving skills. A good math game has players interacting with each other and constantly trying to figure out their next move. As stated before a good math game also includes strategy. These elements allow students to build their problem solving skills as they identify what they need to do to win, how they are going to do that, executing their plan, assessing how it worked, and what they will do next time. 

Lastly, including math games in the classroom is a great idea because it is a great way to introduce, explore, or practice mathematical concepts. Teachers or parents may feel that including a game in a lesson will distract students from their learning. This however is not the case. Math games are not something that is just filler. Instead math games are great ways to introduce new concepts by allowing students to get familiar or explore with new ideas in a low stakes, fun environment. Math games can also be used to help students review a concept they already learned by applying their knowledge in a new way. 


Sunday, January 24, 2016

My Favorite (Teaching): Improvisation

Sign in data. Most of the variety is size.
This is one of those things that's both a strength and a weakness of my teaching. I have a lot of ideas about things to try, but that is not especially professional. When people talk about the profession of teaching, we always seem to compare to doctors. You don't want your doctor making up treatments on the fly. Research! That's on what doctors should base treatment. Maybe it's okay because the stakes are less high - one topic in a math class vs. your health and well being, or because in teaching we are the researchers, too. Or maybe medical doctors are not the right comparison.

Regardless, I like to improvise! This is the story of two of those moments, in the same class period.

The characters, preservice elementary math teachers; the content, learning quadrilaterals with a focus on reasoning with properties; the setting, they've gone from describing quadrilaterals to thinking about their properties. Day 1 was spent describing quadrilaterals on geoboards to make, and thinking about a variety of different possibilities that still fit a type. They took home geoboard dot paper to make their own quadrilaterals, one of 11 types. (For us: square, rectangle, rhombus, parallelogram, isosceles trapezoid, right trapezoid, trapezoid, kite, chevron, convex, concave.) In general my teaching here is guided by the Van Hiele levels, in particular activities that give students reasons to transition from visual to analysis, from analysis to informal reasoning and then informal to formal, depending on the level. This is K-5 focused, so we don't push at formal reasoning too hardly.

I have an old set of quadrilateral cards that has a lot of visual confusion. Looks like a rhombus but is a parallelogram, etc. They've been good for me in the past, but the longer I teach, the more I want the students involved in the manufacture of math materials. So this time, they made the cards for homework. I made a couple of extra sets in case someone hadn't had a chance.

The first activity was the same as I've done in the past: Quadrilateral Concentration. Players shuffled up their cards (I had them put initials or a symbol on their own so they could get them back, but style would have been enough for most), and dealt them out into a grid. Turn over two cards and if there's a match - two quadrilaterals of the same type - you can pick them up. Most people knew the game already. The conversations were amazing. First question, "I turned over a square and a rectangle, can I pick them up?" The table ruled no, and I supported. The best arguments are over type, though. Either while playing, "hold on, I don't think that is a rhombus," or at the end... "Why don't these have matches?"

My fair quadrilateral
To summarize, I brought up to the document camera the ones that provoked the most discussion. We also used them to talk about variety again - as there were MANY congruent examples. And we discussed the most ambiguous case, which is probably now my favorite geoboard quadrilateral. People thought it was a kite, people thought it was a right trapezoid, people argued about the length of sides, people argued about the size of angles, people compared it to a square... loverly. It was especially nice because people kept cycling back to earlier claims, which seems to prove what I was suggesting about the power of our visual processing.

Another game I've played with the old cards is quadrilateral Go Fish.  We played with the same rules as concentration, using the most specific names possible. Suddenly it occurred to me that we could play concentration as we had, but switch the Go Fish rules to allow for more mathematical subtlety and strategy. Not everyone had played Go Fish, but enough had to make the rules explaining go smoothly in each group. To play a match, they had to be the most specific type. But when your opponent asked you for a type, you could give any that fit the characteristics. BAM! This was great, and almost instantly a better game than the original Go Fish. There was the start of some strategizing, where some people weren't asking for exactly what they wanted, and the conversations were spot on. This is a trapezoid, are you sure you don't have anything that fits, etc.

That's an improvisation that paid off. Better than what I had before.

The other idea on the spot was to go farther into combining properties. I wanted to make it natural to think about what if a quadrilateral was a this and a that. So spur of the moment, sidebar into a weird movie and TV discussion. I asked, what was an adjective that described a show or movie that you liked to watch. Then I shared how my wife's favorite genre was funny + scary. "Like Krampus?" (Side discussion on Krampus, which we recommend. But only one person had seen it, so...) I wrote down the 'equation' funny+scary=Ghostbusters. (Best example is probably Buffy, though.) Then they discussed at their table until each person had one to put on the board. I was worried about = abuse, so I did mention that what we're really doing is finding examples in the intersection.



And one table really got into trying to do adjective arithmetic. We talked about the examples & shows for a bit and then I transitioned to the purpose: what if we combine the quadrilateral types this way? Each table I wanted to come up with one quadrilateral equation. Got some good ones, and I shared about the role of conjecture in mathematics. To their list of four conjectures, I added some questions.

I connected this to the homework, which is to try the very challenging problem of a Venn diagram for all the quadrilateral types. We'll discuss those and the conjectures next class.

Passed it around again, and got much more
variety of property and orientation.

This improvisation was okay. Don't think I did much harm, it was a moment of high engagement, but not necessarily in mathematics. Well, it was mathematics, but not our quadrilateral content.  The disappointing thing is that the conversation about the shows - reasonably analytical - didn't carry over to the conversation about the quadrilaterals.


I'm okay with this, however, because even a bad result is going to happen sometimes. The same activity that is a gas burner with every class that has ever tried it can crash and burn. So the improvisation increases my store of supplies, keeps my interest, and gives me things to think about for student thinking.



Sunday, October 4, 2015

Six Sides to Every Story

I finally got a chance to teach the Hexagons.

Christopher Danielson has a distaste for boring old quadrilaterals, so he came up with teaching hexagons. (Blog posts: one, two and three.) Dylan Kane wrote briefly about his experiences with them at NCTM:NOLA, and Bredeen Pickford-Murray has a three post series on them.

For me, the idea of type in geometry is pretty complicated. You need to have a large variety of the thing that will have types, you need experience with that variety, you need to be doing something with them - often describing them. (Boy, you're needy.) Types are the way we sort, which means attention to properties and attributes. Definitions come after types, as the more we work with something the more we need precision. Making a good definition is a great task for forcing you to realize some of your assumptions about the objects. 

With a group of preservice elementary teachers, quadrilaterals offer a lot of these opportunities.   Mostly they are at the visual geometry level, and debating whether a square is a rectangle is a good discussion. (Most have been told that, but don't really believe it.) This class I'm teaching is all math majors who have had a proof writing course and many of whom have had a college geometry course. Their quadrilateral training is not complete, but they are strong in the fours.

Sorry.

For me this made the conditions right for trying hexagons. I was up front with the idea that part of this was to put them in their learner's shoes, about trying to make sense of this material seeing it for the first time. So we started with variety and description. 

The first day we played guess my shape on GeoBoards. One person describes and another or a group tries to make what they're describing. For more challenge, the describer can't see the guesser's geoboard either.  I limited us to hexagons. I also tried to bar instructions; you weren't trying to tell them how to make it, but rather describe it so well they could make it.  

After playing in their groups, we tried one person describing while all of us tried to make it. When she was done, several people presented their guess. That gave us a sense of the holes in her description. But on the reveal, there was appreciation for what she was getting at, and several good suggestions about more description that would have helped. Then we looked for what made descriptions helpful.


Brainstorming
With that experience, we brainstormed some possible types. The homework was to draw two examples of each possible type, and come up with reasons that is should or shouldn't be a type. Also they read Rubinstein and Crain's old MT article (93!) about teaching the quadrilateral hierarchy. 

The next day I gave them some time to make classes of hexagons within their table, with the idea that we'd come together to decide on class types. We went totally democratic: each group would pitch a type to the class, and then we voted yea or nay. The one type we started with was a regular hexagon. Mostly I was quiet in the discussions, and I abstained from the votes unless I felt strongly about it. Once we had a pretty good list of types, we did class suggestions for names. I shared how historically names are often either for properties or what they look like. The table that proposed the shape had veto authority over the name. But Channing Tatum almost became a type. Several people reflected that this was a pretty powerful and engaging experience.
















Homework was to make a set of 7 hexagons. At least one is exactly three types, three are at least two types, two are exactly one type and one of your choice.

The third day we opened with one of my favorite activities: Circle the Polygons.






We do rounds of finding out how many polygons people or groups have circled, and then they can ask about one of them. Then they recallibrate. If students have no experience with polygons (2nd or 3rd grade) I will start with some examples and non-examples. Once we're agreed with what a mathematician would say, I asked them to define 'polygon.' Closed and straight edges are pretty quick, and someone usually thinks about 2-dimensional. (Although I usually wonder if they have a counter example for that in mind.) The last quality is a struggle. After we have a couple student descriptions, I share that mathematicians also had trouble expressing non-intersecting, no overlap, no shared sides and just made a new word: simple. Then I asked a spur of the moment question about what did they see as the purpose of definitions and, wow, did they have great ideas.



So we worked on definitions of the hexagon types, sorted them, and looked at each others' sets. Super nice variety. People brought up a few that were tough to type, and they caused nice discussions on which properties were possible together and some good informal arguments on connections. The note to the side was a discussion of Dan Meyer's "If this is the aspirin, what's the headache?" question for definitions. We agreed that most lessons give the aspirin well in advance of any headache they might prevent.

























To sum up the experience, I asked them what they noticed about what they had done, especially in connection with the Common Core standards for shape, and what advice they would give to teachers who were asked to teach these things.



To finish up, we did one drawing Venn problem together. Come up with labels, and draw a shape in each region that fits or give a reason why you can't.

So thanks to Christopher and this great group of students for a great three days of mathematical work.


P.S. Student reaction: several of these preservice teachers chose to write about the hexagon experience for their second blogpost. If you want to hear about it from their perspective...
  • Jenny thinks "It is time for teachers to get away from the cute activities that are fun for the students and get into the real meat of teaching these shapes." 
  • Chelsea is thinking about adapting it to quadrilaterals. 
  • Heather wrote about the inquiry aspect.






Wednesday, July 27, 2011

Quadrilateral Diagnosis

I was inspired to do this by the neat quadrilateral hierarchy sketch shared this morning on Twitter.  But I got wishing they had made the types accurate - that you could only make squares in the square spot. And that their hierarchy used the inclusive definition of trapezoid. (Pet peeve of mine.)  Then I thought what if the types lit up when you make the shape?  That led to the sketch pictured below, available as a ggb file (EDIT: in GGB 4!) or as a webpage.

When I included it as an applet here, it just didn't work as smoothly as it does over at the geogebra hosting, or by displaying the file directly in a browser.

It was very fun figuring out the conditional tags to make the names show up.  I think I've covered most of the corner cases.  Figuring out a way to do convex/concave and quadrilateral or not

It was quite handy knowing multiple definitions of each type, which me wonder about a scaled down version of this as a problem to assign to students.

Where do you stand on the trapezoid definition? Is a parallelogram a trapezoid? (I say yes!)

Wednesday, October 13, 2010

Practice Problems

I'm trying to shift towards standards based grading (SBG) this semester for the content grade in my geometry class, and so I'm paying a lot of attention to the kinds of problems I write. My tendency is to write big, open, sprawling problems that cross many standards, but I haven't yet worked out how to do that and SBG.  I know that I want problems where students can show understanding without necessarily getting to a correct answer.  Mathematicians are wrong a lot. What distinguishes us, I think, is that we often know whether we are wrong or right.

My students asked to have the time before the test to practice, instead of the book group I wanted to do. (110 min class and a 1 hour exam.) Very reasonable.  But that meant that I had to come up with practice problems! I'll post those now, then the test when all students have taken it.

Photo by scrappy annie @ Flickr
Do you give students practice?  What's the relationship between practice and the assessment problems?  This was a big topic in my student teacher observation this morning also.  

 322 Midterm Practice

The Standards
A. Analysis of characteristics and properties of
2-D geometric objects: number of edges; side length; angle size; parallel; perpendicular; convexity, etc.
1. concept: definition and recognition
2. application: use to sort and characterize, build or draw
3. combination: consider multiple properties in a single object
4. familiarity with examples: triangles, quadrilaterals, polygons

D. Distance, area, angle
1. concept: definition and key properties
2. formulas: use and derivation
3. connections among formulas

Try your choice of the following problems. Look for problems that allow you to problem solve and share your thinking.

Which standards could you demonstrate on which problems?


1) Connect each side property to an angle property and draw a different polygon to match each pair.
(at least) 3 congruent sides no adjacent congruent angles
pair of perpendicular sides (at least) 1 angle > 180 degrees
3 parallel sides pair of adjacent congruent angles
Draw 3 different connections and try again!

2) Sometimes quadrilaterals are defined by their diagonals rather than by sides and angles. Determine which quadrilateral goes with which definition below, and make your argument. If no quadrilateral goes with a definition, state why.
a. Diagonals both bisect each other.
b. At least one diagonal bisects the other.
c. Diagonals are equal length.
d. Diagonals are perpendicular.
e. Diagonals do not intersect.
f. Diagonals are perpendicular bisectors.

3) On our Area on a Grid class workshop, find the areas of the shapes using formulas.

Area on a Grid



4) On graph paper, divide a square up into exactly 7 triangles with as many different triangle types as possible. Can you get all 7 types?

5) Area
a) Make an area formula for a trapezoid, or prove the one you know, using the formulas for rectangles and triangles.
b) Make an area formula for a kite.
c) Make an area formula for a chevron, using the diagonal lengths.

6) On graph paper, find squares with areas listed or argue why you can’t: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
a. Note: 5 is possible.
b. Find the edge length for each square you found using the Pythagorean Theorem. What do you notice?

7) Draw a 2 circle Venn diagram with the labels only in your mind (eg. a line of symmetry and at least one pair of parallel sides). Write in the quadrilateral types where they go, and give to a tablemate to figure out the labels.

Thursday, September 9, 2010

Is Math Creative?



22 out of 23 preservice K-8 teachers agree:



Math is Creative



They were able to tap into the arguments that people have contrarily, though.  Math is about number-crunching, plug and chug, is boring, about right and wrong.  I asked them to discuss at there tables how to counter those arguments, and they said:
  • Everything can be mathematical - there are numbers everywhere.  I think in numbers!  Any lesson can tie in.
  • Numbers can be manipulated in many different and unique ways.
  • The basic skills are concrete, but the application is creative.  Like physics: need math to describe creatively.
  • The reasoning is creative.  People discovered mathematics.
  • The communication of math is creative.  Explaining how things work.
  • Creative how mathematicians come up with the formulas.  Might have just discovered it accidentally.
  • The different ways to represent: graphs, tables, etc.
  • Math is the universal language.  Everyone can communicate in it.
Creativity is important to me (see these other posts) as a goal for my students, and I think opportunities for creativity add a lot to the likelihood of engagement.

It was very insightful to me how they focused on the communicative aspect of mathematics.  If math is a language, it may or may not be creative, much as uses of language may or may not be creative.  As we share our own genuine thinking, and the way we perceive the world (or a problem),  we create opportunities for creative expression.

The  class moved on to look at how they communicated their work on a problem of making quadrilaterals by folding a square (an extension of this nice 3rd grade problem filmed by Annenberg - Teaching Math, Lesson 20).  And immediately focused on what the answer was and were they right.  After our years of school mathematics, we have definitely been well trained.

In the second workshop, we considered the quadrilateral types, and in particular the idea of nested categories or hierarchical sorting.  I show this weird little travelogue:





(I want to update it and maybe make that into an animoto, but the ppt file is corrupted, so it will be more work than I have time for right now.)

The students then made posters of some of the quadrilateral types, striving for a variety of examples, and to be creative in making the posters. Critique and discussion of the posters brought out the discussion points I was hoping for, like which properties are necessary, considering symmetry as an important characteristic, and whether trapezoids should have exactly or at least one pair of parallel sides.

Trying to make space for creativity is not going to be a one lesson effort, but hopefully a theme for the whole semester. I can't wait to see what happens.

EDIT: updated the slideshow to have more visual cues and a couple extension slides. I wanted there to be more to notice.









EDIT2: added student posters for the quadrilaterals.  We worked on generating a variety of examples.  Some made only the specific types, but some made a variety of types that fit the required properties.  I like having both kinds of posters!










Tuesday, February 23, 2010

Math in Action 2010

Grand Valley State University sponsors a terrific little math conference each year called Math in Action.  I think started by Jan Shroyer back in the whereupon.  It has 30ish workshops for K-12 math teachers, mostly very practical.

I'm hosting 6 wonderful preservice teachers presenting geometry games for K-8 teachers, so I'm posting the electronic versions here for people to be able to download.  If you were a participant and wanted a Word file to edit instead of a pdf, just email me.  The address is available on my workpage, linked on the right.

Anne Harkema: Rope Charades
Lauren McKee: Quadrilateral Concentration and the required Quadrilateral Cards
Emily Trybus: Area Block (link to a previous post)  
Rebecca Sochacki and Brynne O’Connell: Polygon Capture
Jill Dzierwa: Triangle Detective (link to a previous post)

As a bonus, here are the two bonus games from the Quadrilateral Concentration sheet.  Both are other uses of the Quadrilateral Cards.  Not included here is Quadrilateral Euchre, which is Euchre for a partially ordered card set.  Verrrry geeky in a midwest sort of way.

Quadrilateral Go Fish

Materials:  Deck of Quadrilateral cards. Best with 3-5 players.

Setup:  Deal 5 cards to each player.  Put the rest face down in the middle, either in a neat stack, or mixed up in a big pond.

Gameplay
:  Start to the left of the dealer.  On a player’s turn they can ask a particular player for a specific property.  For example:  “Do you have a shape with opposite angles congruent?”  You can not ask for a shape by name.  (“Do you have a rectangle?”)  If the player has a card like that, they have to give it over.  If they have more than one, they get to choose which card to give away.  If you have a matched pair of the same type, you can play them down. 

Winner:  First winner is the first player to go out.  Second winner is the player with the most pairs.

Variations:
•    Instead of asking by properties, ask by name.
•    Start with 7 cards.
•    Allow players to play cards on other people’s pairs.  (If you have a pair of rectangles I can play a rectangle.)

Quadrilateral Guess Who

Materials:  Quadrilateral card deck.  2 players.

Setup:  Sort the quads by type.  Each player puts one quadrilateral of each type face up in front of them, and the others go face down in the middle.  Each player draws a card from the middle and keeps it hidden from the other player.

Gameplay:  On your turn you can ask one question about the other player’s hidden quadrilateral.  That player answers yes or no.  Turn face down the quads you have that don’t match.

Winner:  first player to guess the other player’s card.