Materials: deck of angle vocabulary cards, blank paper, ruler, pens, protractor.
Set up: (make if necessary and) shuffle angle vocabulary cards.
Draw phase: teams take turns
- add a point, and
- connect to one, two or three other points from your new point.
- each team adds right angle mark or congruent length if that's their intent
- both teams make 5 points.
Play phase: on your team's turn
- roll a die (that's this turn's points)
- flip a card. Claim an angle or a set of angles that fit the condition. You can only claim unused angles.
- score that many points for each angle you claimed that fits the condition.
- check: if you can't find one or find one mistakenly, the other team can catch you for 2 points per angle.
- game is to 20 points, run out of cards, or all angles are claimed.
Design reflection:
Could use a context, but the only thing that comes to mind is shooting metaphors. Maybe bird watching? You know how the kids love bird watching!
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Foxtrot, of course, has angle games covered. They even get triggy with it. |
Possible starting card set:
- an acute angle
- a right angle
- an obtuse angle
- a pair of congruent angles
- a set of congruent angles that are not right angles
- a pair of complementary angles
- a pair of adjacent angles
- a pair of cute adjacent angles
- a pair of acute obtuse angles
- a pair of vertical angles
- a set of angles that add to 180 degrees
- a set of angles that
- a pair of corresponding angles
- a set of interior angles
- a pair of congruent exterior angles
- a pair of angles that add to 180 degrees
- a straight angle
What do you think?