tag:blogger.com,1999:blog-235276292454918436.post3208309869133045596..comments2024-03-23T17:12:29.672-04:00Comments on Math Hombre: Ten Rules for Game DesignJohn Goldenhttp://www.blogger.com/profile/18212162438307044259noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-235276292454918436.post-54395735024804141942012-01-19T00:25:15.129-05:002012-01-19T00:25:15.129-05:00Nice list. Inertia and catch-up are ones I never t...Nice list. Inertia and catch-up are ones I never thought about, but I always tried to design <a href="http://en.wikipedia.org/wiki/German-style_board_game" rel="nofollow">German-style games</a> in which no player is out of the game - and waiting - until the game ends.<br /><br />I think you might like Bernie Dodge's <a href="http://edweb.sdsu.edu/courses/edtec670/" rel="nofollow">Exploratory Learning Through Educational Simulation and Games</a> course and site. These have even more design rules plus very good instructions on how to design games for education.<br /><br />I personally like games based on topic-specific chance and concept-and-skill-strategy to teach, review and explore outcomes. My favourite is the <a href="http://bit.ly/stefevgame" rel="nofollow">Evolution game</a> created by Simon Boswell and Phillip Lewis. I consider this game an exemplar of education game design because play is dependent on evolutionary and ecological processes. In addition, for the 20 or so years that this game has been played, reviews have stated that no one game has ever been repeated and each game has "revealed" new evolutionary and ecological "behaviours".Shawn Urbanhttp://bit.ly/stefdigsubnoreply@blogger.comtag:blogger.com,1999:blog-235276292454918436.post-77616732701852615602011-11-07T11:24:29.845-05:002011-11-07T11:24:29.845-05:00Structurally I think you can attend to this by inv...Structurally I think you can attend to this by involving some randomization, or talking speed out of it, or minimizing the impact of previous mistakes. (Compare golf where a bad shot makes the next harder to tennis where a bad shot takes you to the next point.)<br /><br />If instead of negative feedback it becomes constructive feedback, it both supports the player and addresses the game's primary learning objective. Often that happens when a less skilled player can gain understanding from watching the more skilled player play.John Goldenhttps://www.blogger.com/profile/18212162438307044259noreply@blogger.comtag:blogger.com,1999:blog-235276292454918436.post-60985814415228365522011-10-28T07:44:50.066-04:002011-10-28T07:44:50.066-04:00Hi! First post I read of yours.
Catchup, as you p...Hi! First post I read of yours.<br /><br />Catchup, as you point out, seems specially important in a game that might use knowledge that is already known and better understood by some.<br /><br />I'd be specially interested to hear of the types of structural changes you think about.<br /><br />I understand non-luck-based negative-feedback loops in games but imagine there are special considerations for educational games you could help explain?Behrooz 'Bezman' Shahriarihttps://www.blogger.com/profile/17632567151247810386noreply@blogger.com